

Hallways turn into longer hallways and there is some extremely interesting ways they have of messing with players. Do I turn around? Do I look up at the roof? At the ground? Reality is far from the rules of natures in the eyes of Layers of Fear so when all hope is lost, keep going.
#LAYERS OF FEAR GAME REVIEW HOW TO#
On constant occasions I was just confused or trying to figure out just how to progress. Though because the game has a very good sense at messing with players’ minds and their perspective in the world, what once was a wall, could turn into a door, a door into a black void, etc. Nothing here is extremely hard to figure out. Gameplay consists of exploring, finding key items, and on occasion doing a puzzle. More specifically, once he finds his painting canvas, the decent into chaos begins. At first it just looks like a house, elegant as it is, but after a short time of exploring, things take a turn for the worse. Yet things don’t quite seem to be normal. It’s simple, players take control of the protagonist, and he is alone in his house. With the latest craze of what people are referring to as “walking simulators”, this would probably classify itself as such. Layers of Fear is a simple concept in reality. Once again I’m proven wrong and that judging a book by its cover is a sore mistake. It’s not fair to take judgement on a game prior to this but that exactly what I found myself doing when I first heard of Layers of Fear. This genre just seemingly has no end in sight, especially considering popular famous YouTubers still creating let’s play videos of these titles and getting views by the millions. When someone hears the words “first person horror game” I wouldn’t be surprised if there is an immediate cringe or groan in the air.
